EVE Vanguard glossary
This EVE Vanguard glossary is a plain-language key to the terms you hit the moment you drop into a deployment. Some come straight from EVE Online's decades of lore — New Eden, capsuleers, the Upwell Consortium — while others are specific to Vanguard's ground war: you play a Warclone, an immortal mercenary whose mind jumps into a fresh body after every death. Each entry below strips a word down to what it means for your run, so a patch note or a squadmate's callout stops being a puzzle.
The words that matter most describe how you fight and how you get out. Chipsets swap a gun's fire mode and damage type mid-fight; Deathmarks pay for blueprints and crafting back at the Warbarge; a Harmonic Bridge is the extraction point you race to before orbital bombardment shuts the last one down. If a term here is new, follow it into the beginner guide or the extraction guide for the full picture. The alphabetized list follows.
- AEGIS
- An EDENCOM command group that views the immortal Vanguard as a threat to New Eden.
- Avalon
- A wandering flotilla the Warclones seize from the Deathless Circle to use as a home base; also the name of the first Alpha playtest, Operation Avalon.
- Capsuleer
- An immortal starship pilot in EVE Online. Capsuleers earn Vanguard Tokens and shape where Avalon is settled.
- Chipset
- A modular weapon component that changes a gun's fire mode (Burst / Full-auto) or damage type (Energy / Kinetic) on the fly.
- Deathless Circle
- The Zarzakh-based pirate coalition that created Warclone technology, led by The Deathless.
- Deathmarks
- A progression currency earned on deployments and spent on blueprints, crafting, and vendors.
- Deployment
- A single drop onto a planet's surface — one run of the extraction loop.
- EVE Launcher
- CCP's game launcher used to download and run EVE Online and, during playtests, EVE Vanguard.
- Extraction
- Leaving a match alive with the gear and resources you gathered. Die or fail to reach an exit and you lose what you were carrying.
- Harmonic Bridge
- An extraction point you activate to leave a deployment with your loot; disabled one by one by orbital bombardment.
- Insurgency
- An EVE Online conflict system; Vanguard contract completions feed a solar system's insurgency totals.
- Mordu's Legion
- The mercenary corporation that guards Upwell sites and is the main human enemy on the ground.
- Nemesis Drones
- Colossal aerial war machines that hunt players who linger — EVE Vanguard's signature boss threat.
- New Eden
- The star cluster and shared universe of EVE Online, where EVE Vanguard's ground battles take place.
- Omega
- EVE Online's paid subscription tier; early EVE Vanguard playtests were gated behind Omega access.
- PvPvE
- A match structure mixing player-versus-player combat with player-versus-environment threats — other Warclones and Mordu's Legion / Nemesis both hunt you.
- Quasar
- EVE Online's event-driven backend; EVE Vanguard publishes events into it so ground actions affect New Eden's conflicts.
- Upwell Consortium
- The megacorporation whose salvage sites and structures are the Warclones' main raid targets.
- Warbarge
- The mobile hub Warclones return to between deployments to craft, buy gear, and set loadouts.
- Warclone
- The player character in EVE Vanguard: an immortal mercenary whose consciousness transfers into a new expendable body after each death.